POINT
POINT()
Deep Deterministic Policy Gradient
Arguments
actor_model (keras.nn.Model instance): See Model for details.
critic_model (keras.nn.Model instance): See Model for details.
optimizer (keras.optimizers.Optimizer instance):
See Optimizer for details.
action_inp (keras.layers.Input / keras.layers.InputLayer instance):
See Input for details.
tau (float): tau.
gamma (float): gamma.
RECT
RECT()
Deep Deterministic Policy Gradient
Arguments
actor_model (keras.nn.Model instance): See Model for details.
critic_model (keras.nn.Model instance): See Model for details.
optimizer (keras.optimizers.Optimizer instance):
See Optimizer for details.
action_inp (keras.layers.Input / keras.layers.InputLayer instance):
See Input for details.
tau (float): tau.
gamma (float): gamma.
RectangleException
RectangleException()
Deep Deterministic Policy Gradient
Arguments
actor_model (keras.nn.Model instance): See Model for details.
critic_model (keras.nn.Model instance): See Model for details.
optimizer (keras.optimizers.Optimizer instance):
See Optimizer for details.
action_inp (keras.layers.Input / keras.layers.InputLayer instance):
See Input for details.
tau (float): tau.
gamma (float): gamma.
GetWindowException
GetWindowException()
Deep Deterministic Policy Gradient
Arguments
actor_model (keras.nn.Model instance): See Model for details.
critic_model (keras.nn.Model instance): See Model for details.
optimizer (keras.optimizers.Optimizer instance):
See Optimizer for details.
action_inp (keras.layers.Input / keras.layers.InputLayer instance):
See Input for details.
tau (float): tau.
gamma (float): gamma.
Rectangle
Rectangle(
left = 0, top = 0, width = 0, height = 0, enable_float = False, read_only = False,
on_change = None, on_read = None
)
Deep Deterministic Policy Gradient
Arguments
actor_model (keras.nn.Model instance): See Model for details.
critic_model (keras.nn.Model instance): See Model for details.
optimizer (keras.optimizers.Optimizer instance):
See Optimizer for details.
action_inp (keras.layers.Input / keras.layers.InputLayer instance):
See Input for details.
tau (float): tau.
gamma (float): gamma.
Methods:
.call_on_change
.call_on_change(
old_left, old_top, old_width, old_height
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.enable_float
.enable_float()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.left
.left()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.top
.top()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.right
.right()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.bottom
.bottom()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.top_left
.top_left()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.bottom_left
.bottom_left()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.top_right
.top_right()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.bottom_right
.bottom_right()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.mid_top
.mid_top()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.mid_bottom
.mid_bottom()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.mid_left
.mid_left()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.mid_right
.mid_right()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.center
.center()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.center_x
.center_x()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.center_y
.center_y()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.size
.size()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.width
.width()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.height
.height()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.area
.area()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.box
.box()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.get
.get(
rect_attr_name
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.set
.set(
rect_attr_name, value
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.move
.move(
x_offset, y_offset
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.copy
.copy()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.inflate
.inflate(
width_change = 0, height_change = 0
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.clamp
.clamp(
other_rect
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.union
.union(
other_rect
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.union_all
.union_all(
other_rectangles
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.normalize
.normalize()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.collide
.collide(
value
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
Window
Window(
h_wnd
)
Deep Deterministic Policy Gradient
Arguments
actor_model (keras.nn.Model instance): See Model for details.
critic_model (keras.nn.Model instance): See Model for details.
optimizer (keras.optimizers.Optimizer instance):
See Optimizer for details.
action_inp (keras.layers.Input / keras.layers.InputLayer instance):
See Input for details.
tau (float): tau.
gamma (float): gamma.
Methods:
.close
.close()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.minimize
.minimize()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.maximize
.maximize()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.restore
.restore()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.activate
.activate()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.resize_rel
.resize_rel(
width_offset, height_offset
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.resize_to
.resize_to(
new_width, new_height
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.move_rel
.move_rel(
x_offset, y_offset
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.move_to
.move_to(
new_left, new_top
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.h_wnd
.h_wnd()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.is_minimized
.is_minimized()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.is_maximized
.is_maximized()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.is_active
.is_active()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.title
.title()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.visible
.visible()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.left
.left()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.right
.right()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.top
.top()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.bottom
.bottom()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.top_left
.top_left()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.top_right
.top_right()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.bottom_left
.bottom_left()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.bottom_right
.bottom_right()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.mid_left
.mid_left()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.mid_right
.mid_right()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.mid_top
.mid_top()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.mid_bottom
.mid_bottom()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.center
.center()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.center_x
.center_x()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.center_y
.center_y()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.width
.width()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.height
.height()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.size
.size()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.area
.area()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
.box
.box()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
_check_for_int_or_float
._check_for_int_or_float(
arg
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
_check_for_two_int_or_float_tuple
._check_for_two_int_or_float_tuple(
arg
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
_check_for_four_int_or_float_tuple
._check_for_four_int_or_float_tuple(
arg
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
_format_message
._format_message(
error_code
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
_raise_with_last_error
._raise_with_last_error()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
point_in_rect
.point_in_rect(
x, y, left, top, width, height
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
_get_all_titles
._get_all_titles()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
get_windows_at
.get_windows_at(
x, y
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
get_windows_with_title
.get_windows_with_title(
title
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
get_all_titles
.get_all_titles()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
get_all_windows
.get_all_windows()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
get_window_rect
.get_window_rect(
h_wnd
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
get_active_window
.get_active_window()
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.
get_window_text
.get_window_text(
h_wnd
)
Remember the transaction.
Accepts a state, action, reward, next_state, terminal transaction.
Arguments
transaction (abstract): state, action, reward, next_state, terminal transaction.